Water Tidal
It is said that the world is mostly composed of water. It would be natural, then, to think that water may have its own will, and that its power can be summoned by expert magi for bad purposes. Unfortunately, all that is true.
Special Notes: This unit cannot move to terrains other than water, castle and villages.
Information
Advances from: | |
Advances to: | Water Spirit |
Cost: | 10 |
HP: | 10 |
Movement: | 7 |
XP: | 26 |
Level: | 0 |
Alignment: | neutral |
ID | Water Tidal |
Abilities: |
Attacks (damage - count)
water punch melee | 5 - 3 impact | ||
water spray ranged | 4 - 3 impact |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 10% | |||
cold | 30% | arcane | -60% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 99 | 10% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Flat | 99 | 10% | |
Forest | 99 | 10% | |
Frozen | 99 | 10% | |
Hills | 99 | 10% | |
Mountains | 99 | 10% | |
Mushroom Grove | 99 | 10% | |
Sand | 99 | 10% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 99 | 10% | |
Village | 1 | 60% |